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There’s only so much room on the screen that would benefit from having an expanded help window. So far, I haven’t experienced any FPS drops past 58 FPS (which is probably due to me constantly forcing the help window to change under the most demanding measures).Īnd for those who want to ask why I choose 4 lines maximum, well, two reasons really. Though I recall I was making something like this during the Zealous series, I encountered an issue with lag that I managed to go around this time and reduce.
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This script allows you to adjust the height of the help window (from 1 to 4 lines), put in codes that alter colour, line breaks, put in icons, call forth variables and names, and more. This all depends on how the final product of VX Ace turns out to be though.įunny thing is, I meant to have included this in Melody, but I don’t think I ever got around to it. Should there be extreme difficult or tediousness, I’ll probably ignore the script transfer process for that individual script. For that matter, it ought to be simple to translate Ace scripts to YE6. We don’t know the details of how RGSS3 look like, but I firmly believe the structure won’t be drastically different. Though I say I’m discontinuing Yanfly Engine 6, anything that I make with Yanfly Engine Ace that I believe can transfer easily over to VX from Ace will be done so for Yanfly Engine 6.
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I’ll probably be discontinuing Yanfly Engine 6 as I focus on Yanfly Engine Ace, the 7th engine. That also makes the engine more appealing to me to work on.
RPG MAKER VX ACE RESOURCES DAMAGE TRIAL
As it stands currently, RPG Maker VX Ace announced features that met my expectations and went beyond (For what it’s actually worth will be decided when a trial comes out or when the final product comes out). The goal of resource makers and scripters is to provide aspiring developers a chance to feel at home when using their tools.Īnd so, I’ve made my decision about what I’m going to do with Yanfly Engine 6 regarding the upcoming RPG Maker VX Ace. While VX and VX Ace are indeed different engines, they’re not completely incompatible with one another. So to the worried onlookers, the move from VX to VX Ace isn’t as big of a deal as one may think. It’ll be slow at first, but without a doubt, VX Ace will be plentiful with scripts, too. When converting or transferring a script over, it would be better to not keep the intentions of what it was able to do in VX in mind, but rather, to have the mindset of developing new functionality for VX Ace. My view on this is: that’s absolutely fine by me. Furthermore, from the looks of various VX Ace screenshots about RGSS3, there’s multiple new classes, which may warrant the need to completely rewrite some of the former scripts. This is due to some syntax changes and whatnot. If this is true, then quite a number of scripts that exist for VX will not be immediately usable in VX Ace. It’s said through many sources that RPG Maker VX Ace is likely to use Ruby 1.9. It’s not as big of a problem as people may think. Hunting for VX Ace resources may be simply done by just looking through RPG Maker VX websites dedicated to them. And just like RPG Maker 2000 and RPG Maker 2003, a lot of the resources are interchangeable with each other as they use the same formats (barring the obvious things that RPG Maker 2000 can’t use from RPG Maker 2003). Let’s not forget that RPG Maker VX Ace also comes with its own custom character face and sprite creator to help ease the need for resource hunting. For that matter, resources are an unlikely problem at all. RPG Maker VX Ace appears to be built using RPG Maker VX’s Graphical and Audio resources in mind. Contributions from over 20 talented individuals.It seems that people are concerned about the move over RPG Maker VX Ace. Community DLC Resource pack is a compilation of resources created by our staff and our community members - and shared with you freely for royalty-free use in both commercial and non-commercial RPG Maker projects. Whether it be through music, art or scripts, there is a wealth of fantastic resources and tools shared on a regular basis. One of the greatest things about RPG Maker is its wonderful community - a place where developers share their passion, drive and talent.